• What is generic programming, and how do templates support it?
  • What are the key advantages of templates over traditional polymorphism (inheritance-based OOP)?
  • What problem do concepts solve in template programming?
  • How do you define a concept in C++?
  • How does a concept-based constraint differ from a regular requires clause?
  • How do concepts help improve error messages in template programming?
  • What are requirements-clauses, and how are they useful?
  • How do partial specifications help in generic programming?
  • What are the key takeaways from concepts and template constraints?
  • What is parametric polymorphism in C++?
  • How does parametric polymorphism differ from subtype polymorphism (inheritance-based polymorphism)?
  • What are some examples of parametric polymorphism in the C++ Standard Library?
  • What does compile-time type resolution mean in the context of templates?
  • How can templates perform compile-time computations?
  • What is std::integral_constant and how does it help in compile-time computations?
  • How can compile-time computations improve performance?
  • Why should I use concepts instead of just typename in template programming?
  • Can I define my own concepts?
  • How does the compiler decide which overload to choose when using concepts?
  • When should I use concepts or requires clauses?