- What is generic programming, and how do templates support it?
- What are the key advantages of templates over traditional polymorphism (inheritance-based OOP)?
- What problem do concepts solve in template programming?
- How do you define a concept in C++?
- How does a concept-based constraint differ from a regular
requires
clause?
- How do concepts help improve error messages in template programming?
- What are requirements-clauses, and how are they useful?
- How do partial specifications help in generic programming?
- What are the key takeaways from concepts and template constraints?
- What is parametric polymorphism in C++?
- How does parametric polymorphism differ from subtype polymorphism (inheritance-based polymorphism)?
- What are some examples of parametric polymorphism in the C++ Standard Library?
- What does compile-time type resolution mean in the context of templates?
- How can templates perform compile-time computations?
- What is
std::integral_constant
and how does it help in compile-time computations?
- How can compile-time computations improve performance?
- Why should I use concepts instead of just
typename
in template programming?
- Can I define my own concepts?
- How does the compiler decide which overload to choose when using concepts?
- When should I use concepts or
requires
clauses?